I hope its okay if I ask you about some workflow stuff! I'm currently working on character modeling in school and so far the part I absolutely despise the most is going about the retopology. I wanted to know whats your prefered method of retopo? So far I just use maya and quad draw though I haven't given the topology tool in zbrush a shot yet.
Retopo is definitely the most boring part of a character pipeline. Spoiler alert: It’s never going to be fun so it’s a good time to catch up on missed Netflix series or podcasts ¯\_(ツ)_/¯
I use ZBrush for retopo for the majority of the work, mainly because I like to stay in one program all times. If there’s something to fix or things that ZBrush just can’t do, I currently use Maya for that but any modeling software will do really.