Hello! Mind if I ask, how do you do retopo? do you do it in ZBrush or you take it out to another program to work on it? I was sculpting a head for the first time and got a little stuck thinking of how to do the proper topology to pose the face without trouble.
Hey! I do most of the retopo in ZBrush since I like to stay in one software as much as possible. With human heads I usually have to model the inside of the mouth in an another software (Maya/Max/Blender etc) because the ZBrush retopo tools make it super annoying. Otherwise the tools work really well, though the latest update has made ZBrush a lot more unstable when retopoing so don’t know if I’ll one day get tired of that and start using something else.